Firstly, I’d like to thank my readers. You’re both great.
And that’s all I’m going to say. Well, not really. I’ll tell you that it is not a new War Pong version (more on that coming), and while it does “borrow ideas” from some games, I haven’t seen anything particularly like it (not that I’ve looked, though). Not ready to say much more about the game itself, however I will bore you with something about the development…
You see kids, when an IDE and an API love each other very much… no, what I would like to share is how I’m doing this different to War Pong (and Galaxy Invaders, which I will both gladly call my own and say how much it sucks…). With both of them, during development I just used placeholders (usually just rectangles or circles) for the graphics, then skinned when I was done (in fact, the first version of War Pong, now lost to time and my hard drive, was completely self-contained and used single coloured shapes and a system font, drawn completely in-game). With this game, I’m making the graphics for each part as I put it into the game, hoping that the game might start to style itself around the graphics. So far what I’ve done is reminding me of the original War Pong skin (Retro War), not as in “oh I can’t tell these apart” but as in “that looks pretty similar…”. Anyway it’s still early stages.
So I guess if I’m making a new project it needs a name, if you’ll remember back to the “teasing pontlessly when I should have been telling you stuff” of War Pong HD’s development, probably here, you’ll see I had a big X thing going on. To that end, the temporary name that I completely reserve the right to change at any time will be Project Y, although chances are I’ll just call it that game I’m making.
About that War Pong X thing… to tell the truth, for a while during development, the name was “War Pong X”, it ran at the same resolution as War Pong, and had a completely separate skin to what was finally released (complete even to features that weren’t added yet, like super shots). Maybe for War Pong HD’s birthday (don’t worry folks, its only a bit over 4 months away), I’ll either upscale the skin or downscale the game engine as a treat.
Otherwise with War Pong, War Pong HD showed me a lot of things to do right and a lot of things to do wrong, so other than an update or two (I’ve nearly finished one), the next major release of War Pong (if there is one) will be completely rewritten… it can just be too hard to tack all the changes on to what’s already there.
And that’s all for now, unless I feel like adding something later… I’m pretty unpredictable.